- 積分
- 0
- 金幣
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- 活躍度
-
- 性別
- 保密
- 在線時間
- 小時
- 註冊時間
- 2013-7-17
- 最後登錄
- 1970-1-1
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I came across this game by chance, and it seemed like it could be a lot of fun. However, my experience has been mixed. As someone who has played private servers for 10 years, I've seen all sorts of servers, some of which were quite unconventional.
For the first time, I've witnessed so many players complaining about a private server. Not only are the promotional posts filled with dissatisfaction, but even the Discord channels are flooded with concerns that I share with the majority of the players.
There's an array of bugs that remain unaddressed, and even when reported, they seem to disappear into thin air. Changes or fixes seem to depend on the developers' moods, with some being implemented, while others are brushed off with emotional language. Many issues that players find are not even classified as bugs, but rather things that are evident as soon as you start playing.
It feels like players are being treated as testers, with various aspects being altered frequently. The King of the South Gate event, for example, was changed multiple times, and I have my doubts about the rarity of a 0.4% infinite King's Rebirth Card. This has led to various mechanisms being introduced to prevent oversaturation of these cards, which should have been considered from the beginning.
The same pattern repeats with the Bosnia event, with the quantity of monsters changed instead of the recycling of the cards. This led to skyrocketing prices and eventually killed the event, frustrating both newcomers and experienced players.
Moreover, the initial appeal for me to join was the promise of a server without overpowered custom items and the direct release of King cards. However, over time, the server has become more pay-to-win, with seal books and gold card books being given out generously to sponsors. Recently, even a direct choice of MVP cards for sponsors has been introduced.
It has become apparent that there's a severe imbalance in item acquisition. Some high-value items are placed in the cash shop, completely undermining their rarity, while obtaining refining materials and currency is excessively easy. Different levels of dungeons offer little variety, and the rewards are skewed.
Lastly, the issue of equipment for various job classes is noticeable. The diversity of job classes is what makes RO intriguing, but in this server, it appears that most players stick to a specific set of equipment, leaving little room for creativity.
All these problems could have been addressed during the design phase, and it makes me wonder if the developers truly tested and played the game before launching it. While it's undoubtedly challenging to run a server and make changes, there's a level of responsibility that comes with managing a gaming community. As it stands, the level of disappointment outweighs any potential enjoyment, making it hard to justify the time and effort invested in the game.
ID 金戈鐵馬 |
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